The rendered image was kindly provided by Aura-Gemini.
Himminheim is a powerful traveling device that has numerous uses in logistics, diplomacy and military insertion, extraction and bombing. Crafted from nut brown wood with bronze fittings, Himminheim is an artifact of ancient times. Built by an ancient Saeradic Queen, Guldis X, the ship served as a royal yatch and diplomatic vessel in an age when such devices were common in the skies of Elusenol. Lacking major armament, Himminheim was a vessel that preferred to avoid open naval battles and would rely on supporting vessels to guard itself. These battleships have long gone now, many being destroyed in the fight against the enormous flying “Angauthron”; the Thrones of Death and their otherworld armies of demons and undead. Himminheim was saved before the fall of Saerad by the same druids who hid Lysidril and buried the treasures of Tarandor. Currently owned by Queen Freydis of Saerad, (Ulfsdrottnir, Book Three of the Three Tattered Tomes).
SPECIFICATIONS
Length: 420ft
Width: 153ft
Weight (Fully Loaded):?
Weight (Empty):?
Max Pitch:?
Max Yaw:?
Max Roll:?
Operational Crew: 12
Services Crew: 12
Guard: 60 (x3 Watches of 20)
Navigators: 3
Captain: Vizarin*
Speed: (Airborne) 20mph (Elemental Jet Engine)
(Waterborne) 10 mph (x2 Golem powered screws)
(Screws assisted by EJE: 15mph for 1d4 hrs a day only)
Ascent Speed: 20mph level flight (Indefinite period)
Dive Speed: Up to 120mph (Freefall)
Impetuous (Engine assisted) dive: Up to 150mph (in normal density atmosphere).
Climb at 5 degrees: 17.5mph + up to 30mph
10 degrees: 15mph
15 degrees: 12.5mph
20 degrees: 10mph
25 degrees: 7.5mph
30 degrees: 5mph
Vertical (0 Deg) Take Off: 5mph for the first 25 yards, 10mph for the rest.
Maximum Ceiling: Due to the use of magic shells and breathing spells, use of potions etc. there’s no maximum ceiling for the Himminheim. However, overrides are difficult to break and require the Captain and a Navigator to break. The artificial ceiling is set at 20,000ft. Normal campfire style combustion will get very difficult after 15,000ft and impossible at 30,000ft. There has to be a powerful enchantment hidden somewhere on the ship that not only activates the pressurised air bubble needed to allow life over 30,000ft, but something also factored in that produces vessel wide heating and defrosting. This can be used to discourage attempts at space travel, until of course, the DM is ready. I, Glaucus, wasn't ready for that angle to begin in my own campaign.
Comfort: 8000ft
Discomfort: 19500ft
Illness: 24,000ft
Death: 26,000ft (This is unassisted by magical equipment, and on Elusenol).
Defences:
Structure is modified materials to high Rockwell factor.
Glass has been ‘Glass Steel’ modified.
Wood has been immunized from magical and natural attack.
Force Shell has been permanised across the whole hull surface.
Ship as a whole has a natural 90% spell immunity
100% Immune to electrical and fire attacks.
Automatic Feather fall on loss of ships propulsion or Levity device.
Dimension Door x3 per day (up to 250 yards)
Immunity to normal missiles (24/7) (450ft elliptical shell)
Attacks:
X3 Dragon Breath per day (to include fire, electric, gas etc. according to power up).
Stable spell-casting platform
May drop explosive cannon balls from its single under-bay.
— 17 Explosive bombs are on board for dropping from the lower portal.
— 3 Thought bombs are aboard too. These create a 200yd sphere of forget, as spell. Many other possibilities exist.
Engineering
The core of the ship is based around an ancient artifact, an anti-gravity sphere, which is harnessed to overcome the planetary gravity. The sphere also acts as a stabilizer and contains an infinite gyroscope. The propulsion systems are magical, two incessant golem driven screws can provide smooth constant speed in all conditions. The EJE (Elemental Jet Engine) taps into two tiny permanised portals to the Elemental Plane of Air, that are choked by the portals aperture size. The size, hence thrust of the jets, is controlled by mechanical means at the rear ports “Dragon Heads.” The frontal, weaponsied head is also usable, with some 1d4 rounds preparation, as a thruster head. It cannot be used as a weapon until it has been valve changed back to weapon.
The original elevation by OGO





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