Drathscar - Prison of Dishiliac

 

Image made with GoogleImageFX.

 

A strange stone circle was found in a cursed glade. Dripping with evil, the party investigates and finds a blocked earth tunnel under the henge.

The six stones set into the forest floor are carved with gripping beasts. These stones were used by the ancient druids of Saerad to imprison a vile creature known as a DISHILIAC.  Unable to kill her, they sought to imprison her away where she could not subvert weak people. To this end, they raised a tomb around her and capped it with stones that would warn others and secure it within.

The scenario that was created around this went like this: Dishiliac has been coercing local woodsmen and hunters into service through a mixture of charm and undermining with delegating her powers. Astonished that they can perform some nice magic, she has turned them into willing servants. They go around causing trouble and committing crimes for her, and invariably they get hunted down and dealt with. She just makes a new puppet. The local druid has noticed a pattern, but doesn't know of Drathscar and its prisoner. It wasn't a "solve it or fail" type of mission; infact, two of the players decided to leave it well alone and merely dealt with the puppets, then blocked off access so that nobody else would be drawn into the earthen chamber.

(Floorplan sketched by myself)

Vampiric Dryads
There were once some 6 of these creatures under 'The Curse'.  The other 5 are not tracable. But they are out there, somewhere. 

{The monster data that was to follow next has been omitted due to formatting bugs caused by very bad buggy tools- the  layout foxed me totally, as the three apps I'm using all seem to organise spaces, carriage returns and line breaks, paragraph endings all with their own arbitrary inventive chaos. A simple text job turned into an infernal drudge.) 

(Image sketched by myself)

Dishiliac is bound to the stump of her dead tree. This matters not to her as she is a cursed vampire who, when dying, is immediately raised again to regenerate slowly. She is bound to the stump, and the stump is bound to the floor by six large silver pins that she cannot break. Around her neck is a cold iron band, set with four power gems, each one old and weak now. But still holding Dishiliac’s wizardry at bay. She cannot use magic while the band is about her neck, but she can talk and fight. If some other mage can break the iron band, then Dishiliac WILL become very dangerous as she chooses powerful disabling/charm spells. The band also prevents the use of change self etc making sure her form is as seen.

This is a disgusting creature. Her feet are merged with the sawn off roots and trunk of a tree, blackened and covered in oozing black filth. It’s smell is gut rending and anyone within 10ft of her will be effected as if a grease spell were active on the floor. Her body is rotten and stinking but her arms are strong and capable of hugely powerful attacks, being tipped by razor sharp fingernails. Her eyes glow volcanic orange in the crystal lit half-darkness of the henge prison. The low armor class is due to being made of hardened wood and weaving and bobbing at vampiric speed.

Powerless to die or leave the prison, she wants others to do her bidding while keeping secret her prison.  She wants maximum hate and revenge on the populations of Saerad. With an unholy laying of hands (inverse of a paladin ability) she can temporarily transfer her casting levels onto a servant - so she could empower another at 12th level, or two at 6th, or three at 4th and so on. The recipients function as a mage of the level.

Ai Image produced with GoogleFX.
 




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